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Warzone 2100 strategy story
Warzone 2100 strategy story








Feels SOOO good to play.Īlso, I was looking at the roadmap and for the 2.(3?) release one of the goals is for it to be the "improved graphics release". Everything's consistant, just like C&C- LMB increments and confirms, and RMB decrements and cancels. For example, no confusing LMB to confirm construction but RMB to confirm unit orders. In fact I think its mostly superior to many modern games. A lot more comfortable too! This is one of the only things I can find wrong with the interface. Very handy, you dont have to waste time moving to the edge of the screen and such. Has anyone else brought up the issue of the RMB rotating the camera? In most games, you hold this down to quickly pan across the map. I had a couple questions for everyone here (since these wishlist threads are LONG.lol- a search didn't turn up any answers.) KKND2: Krossfire, M.A.X.I remember playing this game when I was a kid, I was overcome with warm and fuzzy feelings when a search for open source RTS games led me here. It's a darned good game and any fan of the real-time strategy genre is going to enjoy its many embellishments on the tried and true." In the vast void of quality real-time offerings since Starcraft was released, Warzone 2100 is a greatly welcome surprise. Having the bulk of your army sport heavy cannons is fine, but woe unto you if you forget the importance of anti-infantry, anti-aircraft, and mortar units in the attack. Not all weapons are always effective against everything, which means you do have to be concerned about having a proper mix of forces. Even so, a heavy tank unit with a heavy cannon will cost more and is more useful than a light wheeled unit with a light cannon.

warzone 2100 strategy story

While some of these variations are useful, some just seem to take up space, although it does allow for a lot of different tactics in practice. That's a pretty gaudy number to be sure, but many units are only subtly different from one another. One of the big features is the ability to design up to 2000 different units. It also meant that a lot of the tedium of building the same structures over and over was removed. I liked this idea, it made everything seem more integrated into one large campaign. This puts a premium on both advanced planning and proper base construction, as you'll have to live with it for a long time! For missions that take place away from the base, you have the ability to continue production at home and stage newly built troops to the battlefield in a large transport. All of the battles use three main maps where your facilities are located, each with a variety of sub-maps for different missions. Despite this ability, I did find myself with the camera angle looking straight down quite often because it made it easier to see possible traps behind hills that were easy to miss at a different angle.Īnother thing that separates Warzone 2100 from more traditional real-time fare is that for each campaign you only need to build one base. Doing so is ease itself, just right-click and nudge the mouse and there you have it. You can rotate, pan and zoom your point of view to get a view of the battle that suits you and the situation. The wasteland of post-apocalytic Earth is rendered in true 3D and looks quite good. The battlefield is initially shrouded in a fog of war, you won't know where enemies are until you come face-to-face with them. One group of survivors happen upon an old military base and plan to rebuild civilization by force, if required, and find out the reason why NASDA went haywire. After the radioactive dust settles the human race is decimated, a scant million people survive to face nuclear winter. As you can imagine, those countries are less than pleased and strike back. It unleashes nuclear weapons on major cities around the world. To make a long story short, something goes horribly wrong with the system. Thirty years later, the United States reverts to its historical isolationism and builds the NASDA system, similar to the SDI of the 1980's. Countries fight one another, terrorists nuke cities in Europe, all is not good in the world. Fifty years from now NATO has collapsed and the Eastern hemisphere is raging with civil unrest. The story behind Warzone 2100 is a post-apocalytic one. how about actually trying to keep your units alive for once, letting them gain experience to make them better fighters? Or the ability to design 2000 different units over the course of the game? How's that for different? Pumpkin Studios and Eidos Interactive have delivered some unique features compared to other real-time strategy games. Well it is, sort of, but it is also a bit more. Warzone 2100? Just another Command & Conquer clone, right? Gather resources. "Hang on a second, I know what you're thinking. The very thorough review at says it all: Warzone 2100 is a fun and highly underrated real-time strategy game from small UK-based outfit Pumpkin Studios.










Warzone 2100 strategy story